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AI Insights · Timothy · October 2021

Top 5 Slime Games Performance on Unified Platform in New Zealand, Q3 2021

In Q3 2021, the top 5 slime games in New Zealand displayed varying trends in downloads, revenue, and active users. Here’s a breakdown of their performance.

Top 5 Slime Games Performance on Unified Platform in New Zealand, Q3 2021

In Q3 2021, the top 5 slime games on a unified platform in New Zealand showed diverse trends in their weekly downloads, revenue, and active users. The data comes from Sensor Tower, and more insights can be found there.

Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in weekly revenue, starting at $422 at the end of June and dropping to $221 by the end of September. Weekly downloads fluctuated between 9 and 69, while active users decreased from 203 to 68 over the quarter.

Goo: Slime simulator, ASMR by Exomind LTD saw a significant drop in weekly downloads, starting at 488 in late June and plummeting to just 1 by the end of September. Revenue varied, peaking at $242 at the quarter's start and fluctuating between $49 and $123 in subsequent weeks. Active users steadily decreased from 4689 to 3092 over the quarter.

Fluid Simulation by Pavel Dobryakov had an interesting quarter. Weekly downloads surged mid-quarter, reaching a high of 445 in mid-August, and ended at 148 in late September. Revenue peaked at $107 in late August, while active users saw a significant increase from 353 to 460 over the quarter.

Girls Slime Simulator Games from Time Out Apps Inc experienced moderate fluctuations in weekly downloads, ranging from 10 to 65. Revenue showed an upward trend towards the end of the quarter, peaking at $58 in mid-September. Active users increased from 27 to 59 by the end of August but data for September is limited.

Super Slime Simulator by Dramaton LTD had the highest weekly downloads among the top 5, peaking at 1916 in mid-July and maintaining a steady range between 667 and 831 towards the end of the quarter. Revenue showed variability, with notable peaks of $82 and $67 in mid-July and mid-August, respectively. Active users remained relatively stable, starting at 4782 and ending at 2594 by the end of September.

These trends highlight the varying performance of slime games in New Zealand during Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021